

Set an "Immortal" state on the enemy party.This is because the initial cost was already paid for, so the other spells it calls later on should be at no cost. Set a state on the user to make their spell cost 0.It calls a common event that does several things in succession: I actually have the skill implemented already. They use the skill, and the skill makes them cast the four basic elemental spells I have, all in a row. State animations are now adjusted to fit the opacity of the battler.One of my characters has a skill that is meant to be something of a limit break. Regardless of the settings made in the plugin parameters. Fixed a bug where enemy icon settings would match actor icon settings Updated for RPG Maker MV version 1.5.0. The state with the highest priority number (in the database) with this If a battler isĪffected by multiple states with this notetag, then priority will go to If a battler is affected by a state with this notetag, then a repeatingĪnimation x will play on the battler while in battle. Priority will go to the state with the highest priority number (in theĭatabase) with this state motion notetag. If a battler has multiple states with custom motions, then This allows you to set a custom motion when the battler is affected by You can use the following notetags to give different various visual effects Here is a list of Notetag(s) that you may use. Notetags are used to work around such limitations by allowing the game dev to tag certain traits/properties using specific Notetags declared by the related plugin. RPG Maker MV's editor is unable to allow for custom traits/properties that a game dev may wish to associate with a database object, event, map, etc. This plugin allows you to add moreĭetail and visual effects regarding states to relay proper data.

RPG Maker MV does relay information to the player about the various statesĪnd effects, but it is far from perfect. Therefore, relaying proper information to the player is extremely important. States are amongst one of the most important aspects of the battle system. YEP_X_AnimatedSVEnemies on the plugin list for extra compatibility. If you are running YEP_X_AnimatedSVEnemies, place this plugin under

Make sure this plugin is located under both plugins in the plugin list. Introduction This plugin requires YEP_BattleEngineCore and YEP_BuffsStatesCore. This plugin is a part of the Yanfly Engine Plugins library. Place the following plugins above this plugin located in the Plugin Manager. The following plugins are required in order to use this plugin. Got errors with your RPG Maker MV plugin? Click here. This is a plugin created for RPG Maker MV.įor help on how to install plugins, click here.įor help on how to update plugins, click here.
